I build immersive gaming experiences from start to finish — and help your projects eliminate bugs and boost performance.
With over 5 years of experience, I handle projects completely end-to-end: from the initial idea all the way to publishing on the store. Game designer, programmer, 3D modeler, and marketer — I've grown comfortable in all of them.
Showreel
A quick look at my Unity game development skills and projects
About
I'm a Unity game developer with 5+ years of experience building and shipping games end-to-end — from idea validation and game design through to programming, optimization, and store publishing on both Steam and Google Play.
My focus is on writing clean, well-architected C# code. I apply SOLID principles and design patterns like Observeracross my projects to keep systems decoupled, maintainable, and easy to extend. I've built and integrated gameplay systems, backend services (Firebase, Google Play Games, Unity LevelPlay), IAP with localized pricing, and live ad monetization pipelines — all on shipped, actively maintained titles.
I'm comfortable working across the full stack of game development: system architecture, mobile performance optimization, 3D asset pipelines, level design collaboration, and platform publishing. I've shipped 4 titles across PC and Android, all of which receive ongoing updates.
I also use AI tools strategically — for rapid prototyping, debugging, and iteration — while keeping full ownership of architecture decisions and code quality. The goal is always to ship faster without cutting corners on what matters.
Skills
Programming & Development
Proficient in C#, C, and C++, with Unity as my primary development environment. I write clean, maintainable code and build complex systems from the ground up — with a strong focus on bug fixing, optimization, and long-term code quality.
Game Design
I design gameplay systems, mechanics, and progression loops with a focus on player experience. I've collaborated with dedicated level designers to craft compelling open-world maps and engaging gameplay.
3D Modeling
I create and optimize 3D assets for real-time environments, balancing visual quality with runtime performance to ensure smooth gameplay across different devices.
Publishing & Monetization
I've shipped titles independently on Google Play Store and Steam, managing everything from store listings and metadata to ad integration and monetization strategies using industry-standard SDKs.
AI-Powered Development
I leverage AI tools to drastically reduce development time and accelerate iteration. I research, review, modify, and adapt AI-generated code to fit my projects — allowing me to ship prototypes and features in record time.
Work History at Cyber Mode Software
Indie studio label under which all projects have been developed, published, and maintained.
Featured Projects

Courier Life Simulator
Solo-developed PC simulation title published on Steam. Architected all gameplay systems using C# and Unity, applying SOLID principles and design patterns — including Observer-based event architecture — for a fully decoupled, maintainable codebase. Integrated the Steamworks SDK and shipped with live ops support.

Electric Car Simulator
Mobile simulation game for Android with backend integration across Firebase, Google Play Games, and Unity LevelPlay. Engineered gameplay systems, a live ad monetization pipeline with remote reward configuration, IAP with localized pricing, and mobile performance optimization targeting 60+ FPS.

Food Rush: Car Simulator
Android food delivery simulator sharing the same technical foundation as Electric Car Simulator — including full backend integration, ad mediation with remote reward config, IAP, and mobile performance optimization. Demonstrates scalable, reusable systems architecture across multiple shipped titles.
Contact
Let's Work Together
If you'd like to discuss a project or just say hi, I'm always down to chat. Whether it's about game development, collaboration opportunities, or just sharing ideas — feel free to reach out!
paulsoftware01@gmail.comSend Email