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Food Rush: Car Simulator

UnityC#MobileFirebaseGoogle Play GamesLevelPlayIAPAndroid
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Food Rush: Car Simulator

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About This Project

Role: Lead Developer — Programming, Backend Integration, Publishing

Food Rush: Car Simulator is a mobile Android game built on the same proven technical foundation as Electric Car Simulator, demonstrating the ability to architect reusable, modular systems that can be adapted and deployed across multiple products efficiently.

The full backend stack — Firebase Analytics, Google Play Games Services, and Unity LevelPlay ad mediation — carries over intact, including the remote reward configuration pipeline for rewarded ads. IAP with localized pricing and subscription support is also present.

This shared-systems approach reflects a practical understanding of production efficiency: rather than rebuilding common infrastructure per project, core systems (save, ads, IAP, analytics, vehicle physics) were designed to be portable and configurable from the outset.

All mobile performance optimizations targeting 60+ FPS apply here as well.

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